🤖 Isaac Sim Simulator Internship
During my last year at Enseirb-Matmeca, I had the chance to perform an internship at Magellium Artal Group, which was about mastering IsaacSim, NVIDIA’s new simulator, and migrating their projects to this platform.
Robotics / Embedded Systems and Software Engineer / France. Read my quick introduction below ↓
During my last year at Enseirb-Matmeca, I had the chance to perform an internship at Magellium Artal Group, which was about mastering IsaacSim, NVIDIA’s new simulator, and migrating their projects to this platform.
During my academic journey at Enseirb Matmeca, I had the chance to build a product from scratch through the creation of a startup named Tiqit: an anti-counterfeiting system using NFC chips and blockchain.
Seed Tracker is an open-source tool designed to record and analyze the velocity of seeds dropped from a column using Raspberry Pi-based hardware. It’s modular, configurable, and built to run both in development environments and production setups.
This is a little highlight of my projects during my time at Enseirb Matmeca.
During my journey, I attended game jams with my friends. Here is a little timeline of all the games I created during these events. I’ll update this post whenever I make a new one!
Unity Tool – Asset Store Published | Personal Utility Project What's PAUM ? It's basically a mapper which will map an input texture in according to a map and a skin texture you will provide. It's a powerful tool which can handle multiple layer to multiply combinations. You can change skin texture or input texture in real time. It'll boost your pixel art project by saving you time and expand possibilies to let your imagination becoming your only one limit.
Sprite engine is a little interface for unity allowing to set quick sprite animation on unity much more efficient than the regular animator component.